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DOOM 3 or not DOOM 3?
December 13th 2004, 15:26 CET by JasonB

It looks like DOOM 3 the movie will be in the theaters on August 5, 2005.
Budget:  $70M
Director: Andrzej Barkowiak (Cradle 2 the Grave)
Writer:   Dave Callahan (???)
Actors:  Karl Urban (Eomer from Lord of the Rings)
            Rosamund Pike (Hottie from Die Another Day)            
            "The Rock"  (Soon to be Governor "The Rock" ?)

Screenwriter Dave Callahan claims “everyone was keen to keep the game’s atmosphere”, though there are some “minor” changes done to the film’s concept: The monsters have nothing to do with hell, the plot is not taking place on Mars and “space marines” are not well “space marines” as their outfits are more like SWAT team members.

So what's DOOM 3 about this movie?  After "Final Fantasy", "Wing Commander" and "Tomb Raider" do we have any right to expect any movie based on a game to be worth watching?  The writer describes the movie as more of a horror film than an action flick...who is this jerk and where can I send the hate mail?
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#20 by CheesyPoof
2004-12-13 16:31:34
Problem is that the only location I can find is in Lubbock, and 356 miles is a bit far to drive for a burrito.

Not if you really love burritos.
#21 by Jibble
2004-12-13 16:33:56
#20 CheesyPoof
Not if you really love burritos.

But we haven't even found out if they're Duke Nuked yet!

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#22 by VeeSPIKE
2004-12-13 16:34:51
#20 CheesyPoof
Problem is that the only location I can find is in Lubbock, and 356 miles is a bit far to drive for a burrito.

Not if you really love burritos.


It would take less time and money to sit down and learn how to make your own burritos than it would to drive that far to get one.

The media doesn't educate, it sensationalizes. That's why there's no learning curve, just repeated bouts of gross stupidity. Bailey
#23 by ProStyle
2004-12-13 16:41:52
http://prostyle.deviantart.com
I'm assuming the choice in setting and direction is purely to appeal to the broadest range of viewers. Like you said, there are certain concessions that are made by their defaulting to zombie generics. I'm definately in your end of the boat when I say I am just floored at this, it really makes no sense from a creative perspective. From a perspective of a hardcore Doom 2 fan there are just so many blown opportunities it's enough to make one queasy. The basic 3 script prompts from the Hell on Earth transitions would make a better movie than I'm sure anything they will come up with. The other thing that's interesting to note is they are obviously disregarding the books entirely, which is just amazing. I read the first two when I was really young and I could see either of them being ported to the screen quite easily.

The first book was about the lone marine you played (flynn something or another, fly' for short?) and him coming to grips with the invasion, his discoveries and progress through the Mars bases much like the original Doom. It ends with him pairing up with a woman marine, lots of rocket launcher hell knight battles, space-pod to Earth final sequence. The second was them crash landing in Utah only to find everything infested and run-amok, Zombie filled supermarkets, etc. Flesh-trains of the damned, screaming biomechanical wreckage, it was really quite nice. Cyberdemons patrolling city blocks... even at it's most amateur level, ignoring all of this material is just beyond me. All I can think about when I envision this movie is that Alone in the Dark trailer Post-It linked... oh, the pain.

Fabricated like the word absurditive
#24 by G-Man
2004-12-13 16:44:29
Well, personally, I don't see how the source of the monsterization being a virus changes anything. In fact, it sort of explains how all the humans working in the military installations got turned into zombies/demons/whatever. I mean it isn't as if id went out of its way to explain how that stuff happened in the games, in a way that would preclude it being a sort of virus. As for the costumes being changed, that is far less of a change than there being more than one "space marine" and the main character being capable of conversation. I still think the movie will probably suck, just because the story behind Doom itself sort of sucks and has been done to death. The fact that they are going out of their way to include first person footage, a chainsaw, and the BFG (now called the Bio Force Gun) just makes me cringe. I don't know how they deluded themselves into thinking that the shooter market is large enough to support those things. Oh well, at least David Freeman isn't involved.
#25 by Matt Perkins
2004-12-13 16:54:24
wizardque@yahoo.com http://whatwouldmattdo.com/
The Super Mario Brothers movie owned.

"Who's the hypocrite now. hmm?? HMM??? Stupid mick. If you so much as write another word about it I'm going to punch you in the face." - Joker
#26 by Marsh Davies
2004-12-13 16:59:21
www.verbalchilli.com
Well hey, the plot to Doom wasn't the Cherry Orchard by any means, so who could really have expected the film adaptation to be a showcase for screenwriting genius? In fact, it would be a great shock if any adaptation of Doom wasn't asstastic.

Having said that, it does seem totally bizarre that they would ditch the two most identifiable features of their story; that a) it takes place on Mars, and b) it involves demons, most likely from Hell. How is the story they have now come up with different from the Resident Evil franchise? Will this not throw the brand into total confusion? I think we need some Certifed Marketing Smart Person to come and set us straight!

#27 by Jibble
2004-12-13 17:03:19
Honestly, I was just looking forward to seeing just how ridiculous a CGI Cacodemon could look.  Now that they've taken that away this movie is dead to me.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#28 by Marsh Davies
2004-12-13 17:04:24
www.verbalchilli.com
G-Man
I mean it isn't as if id went out of its way to explain how that stuff happened in the games, in a way that would preclude it being a sort of virus.


...

What part of being possessed by demons from Hell do you think is compatible with the idea of a virus?

#29 by KneeL
2004-12-13 17:07:48
neilharrott@hotmail.com Coming soon
In an effort to stay true to the source and please hardcore gamers two thirds of Doom The Movie will just a black screen with the occasional growl and banging to be heard.

You could add this to the crooked vagina comic. - Jibble
#30 by Huge Wood Farmer
2004-12-13 17:15:35
The Doom movie is supposed to be bad, so I love it!

Misery is educational. -lwf
#31 by FormerFlyGuy
2004-12-13 17:16:07
And lots of "Where the fuck did that come from?!  That room was cleared!?  Fuck, if you can't design a level properly, stop being cheap by dropping enemies out of nowhere and go back to tormenting puppies." moments
#32 by Duality
2004-12-13 17:22:54
Dualipuff@yahoo.com http://stratoscape.ath.cx/
Hah!  Staff Sargeant Martin from Band of Brothers/Soap from Lock, Stock and Two Smoking Barrels is playing Pinky!

I vote Duality as TOTY.
-Wudi
#33 by Greg
2004-12-13 17:27:10
While Wing Commander and Tomb Raider might have been considered crappy movies, they stayed true to the source material. Final Fantasy didn't have a whole lot to do with the games, other than somewhat familiar themes.

こんにちは
#34 by LPMiller
2004-12-13 17:42:34
lpmiller@gotapex.com http://www.gotapex.com
Which is true to the source, because the FF games don't make a lick of sense either.

When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
#35 by jjohnsen
2004-12-13 17:45:45
http://www.johnsenclan.com
The second was them crash landing in Utah only to find everything infested and run-amok, Zombie filled supermarkets, etc. Flesh-trains of the damned, screaming biomechanical wreckage, it was really quite nice.

Sounds like the Utah I know, is it non-fiction?

Actually, the liberalism of the media - as a general thing - IS a major fallacy. What the media is, is a whore.  -LP
#36 by m0nty
2004-12-13 17:47:29
http://tinfinger.blogspot.com
I don't know how you could expect a Hollywood film about Doom to not be slashed to ribbons by conservative censors in the current political environment. It was an exercise in futility to attempt the movie in the first place.
#37 by McBain
2004-12-13 17:50:50
And lots of "Where the fuck did that come from?!  That room was cleared!?  Fuck, if you can't design a level properly, stop being cheap by dropping enemies out of nowhere and go back to tormenting puppies." moments

I'm not sure why this bothers people so much.  Is it not plausible for a room you haven't been in a while to have had enemies wander back into it from somewhere you aren't aware of?  This is why infinite spawning in Ravenholme didn't really bother me.  It was supposed to seem like a vast city where hoardes of zombie come out of the woodwork to come after you.  That it is possible to catch some of the artifice isn't unforgiveable.  All video games take some suspension of disbelief/imagination.

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#38 by yotsuya
2004-12-13 17:55:07
Huge Wood has the post of the day in #30.

And

It's simply too hard to believe that Id would allow such a butchering of their brand to take place.

Shouldn't you be busy approving another Duke sidescroller?

"yot's a religious nut that really truly actually believes in a physical heaven with a graybearded man on a throne with an individual master plan for all of us and a Make A Mountain clay kit nearby"- gaggle
#39 by Charles
2004-12-13 17:57:39
www.bluh.org
Final Fantasy didn't have a whole lot to do with the games, other than somewhat familiar themes.


Well... when you consider that no individual game has anything to do with the others except for somewhat familiar themes...

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#40 by ProStyle
2004-12-13 18:00:39
http://prostyle.deviantart.com
Is it not plausible for a room you haven't been in a while to have had enemies wander back into it from somewhere you aren't aware of?  

The problem is they didn't just 'repopulate' areas you had left and returned to. The gameplay in Doom3 revolved around moving forward and encountering a group of enemies in a box. In between you and those enemies is a trigger brush that you hit while moving about, teleporting an imp (autotargeted and in attack mode) a single doorway behind you. Not only was this stupid and tiring after the second time, you could actually hear it happen before you even got through killing the original enemies. The last 6 hours I played the game I ran forward, cleared a room and ran backwards to meet the Imp halfway. Only once or twice was there a slight variation on this, and that was usually based upon the enemies being killed that triggered a new spawning (rather than a physical box). There is absolutely no correlation between the Doom 3 mechanics and your point about Ravenholm (which I agree with you on 100%).

Fabricated like the word absurditive
#41 by McBain
2004-12-13 18:06:23
ProStyle-  Having not played Doom 3, I trust your right.  But in theory, infinite spawning/repopulating areas doesn't bother me.  As long as it's done right.

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#42 by deadlock
2004-12-13 18:27:10
http://www.deadlocked.org/
Marsh:
What part of being possessed by demons from Hell do you think is compatible with the idea of a virus?

G-Man is one of a growing number of people who can't suspend their disbelief when they go to a horror movie unless it has some cod-scientific explanation as to how IT COULD REALLY HAPPEN.

Greg:
Final Fantasy didn't have a whole lot to do with the games, other than somewhat familiar themes.

And for all its faults was a better movie than either of them (especially Wing Commander - ugh).

They said if I wrote the perfect love song
That you would have me back
So I wrote it
But I lost it
But will you have me back anyway now?
#43 by E-ph0nk
2004-12-13 18:30:16
http://www.electrophonk.be
I didn't dislike the FF movie like most.  It was above average, pretty to look at and the story wasn't too bad for a computergame based scifi movie.

Nothing great, but not a complete failure either

#44 by deadlock
2004-12-13 18:37:47
http://www.deadlocked.org/
I think it's a shame that Square have decided not to make any more; there really was a lot to enjoy about that film. Who knows what would have happened if Square had teamed up with some one like James Cameron or Ridley Scott for another film using the same technology.

They said if I wrote the perfect love song
That you would have me back
So I wrote it
But I lost it
But will you have me back anyway now?
#45 by McBain
2004-12-13 18:39:57
The FF movie was shit.

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#46 by LPMiller
2004-12-13 18:40:16
lpmiller@gotapex.com http://www.gotapex.com
The movie would be twice as long and still pretty confusing?

When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
#47 by deadlock
2004-12-13 18:41:56
http://www.deadlocked.org/
Maybe, but in fairness both of those directors have produced some great works in their time.

They said if I wrote the perfect love song
That you would have me back
So I wrote it
But I lost it
But will you have me back anyway now?
#48 by UncleJeet
2004-12-13 18:44:46
I want to know what happened to the Nocturne movie that was optioned oh so long ago.  With the crap movies like League of Extraordinary Gentlemen and Van Helsing, there was/is obviously some market for a period-piece movie about supernatural monsters and those who kill them.

I know everyone hates Nocturne, but hate of the gameplay and control issues aside, surely you have to agree that it had one of the coolest settings and main characters of any game of recent memory.  Surely, you must!

#49 by Shadarr
2004-12-13 18:45:52
shadarr@yahoo.com http://digital-luddite.com
Shadows aren't that big a deal in movies.  What else does Nocturne have to offer?

Like you never put up a dead baby fetus website?  - Your Friend
#50 by FormerFlyGuy
2004-12-13 19:11:35
ProStyle-  Having not played Doom 3, I trust your right.  But in theory, infinite spawning/repopulating areas doesn't bother me.  As long as it's done right.


Me either.  But it should be noted that Doom 3 did *not* do it right.  I played maybe 6 hours of it before I simply couldn't be bothered any more.

Oh and the 'we're so futuristic we can't figure out to tape a flashlight onto our gun' shit?  Asstastic.
#51 by Jibble
2004-12-13 19:13:38
AHAHAHAHHHAHAHAHAHHAHAHAHAHHAHAHAHAHAAHAAAHAHAHA.

It's even funnier when you get to the fifth paragraph.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#52 by McBain
2004-12-13 19:14:11
I don't understand why the flashlight didn't shine where the crosshair was.  What the fuck is the point of a crosshair otherwise?

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#53 by BobJustBob
2004-12-13 19:14:21
That's priceless.

Dood.
#54 by BobJustBob
2004-12-13 19:14:35
Not the ring.

Dood.
#55 by McBain
2004-12-13 19:14:54
Jibble, yeah that guy is an idiot.  Also, the doctor should be shot.

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#56 by FormerFlyGuy
2004-12-13 19:22:04
I don't understand why the flashlight didn't shine where the crosshair was.  What the fuck is the point of a crosshair otherwise?


Didn't you know, it's retro.  Apparently in the times whenever 'retro' was, people were dumbasses.
#57 by FormerFlyGuy
2004-12-13 19:23:30
Apparently the guy never heard that rings are made of metal and can be melded back together if you cut them.
#58 by Charles
2004-12-13 19:37:45
www.bluh.org
Is it not plausible for a room you haven't been in a while to have had enemies wander back into it from somewhere you aren't aware of?  


Sure.  But then... why do they never show up if you just stand still?

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#59 by FormerFlyGuy
2004-12-13 19:41:57
Duh, because you haven't hit the invisible brushes!  There's one right behind my chair right now.  That's why I have to make sure to walk around it when I leave my desk!
#60 by G-Man
2004-12-13 19:59:28
#42 deadlock
G-Man is one of a growing number of people who can't suspend their disbelief when they go to a horror movie unless it has some cod-scientific explanation as to how IT COULD REALLY HAPPEN.

When I played Doom, I never actually equated the creatures you were fighting as being strictly from Hell. I always just considered them to be from another dimension or plane of existence or whatever, because the world you inhabited in the game was one of science and not magic. I mean it wasn't as if you met Jesus along the way, or used holy water hand grenades against the enemies. And the number one reason I didn't believe that the monsters were from Hell, was that the end boss of the game was NOT Satan. So yeah, the humans in the base are supposed to be "possessed" by demons or whatever, and you see some sort of glowing ethereal skulls or whatever flying around at the beginning of Doom 3, but why can't the actual mechanism of infection be a virus? Wouldn't that explain why you weren't infected (since you were in a spacesuit at the time)?
#61 by Jibble
2004-12-13 20:01:54
Whenever I played Doom, I didn't think about where the creatures came from or what the backstory was because it really didn't matter.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#62 by LPMiller
2004-12-13 20:05:43
lpmiller@gotapex.com http://www.gotapex.com
whenever I played doom, I got the soothing sensation of an ice cold day in the mountains, whispering down my throat.

When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
#63 by BobJustBob
2004-12-13 20:05:54
Whenever I played Doom, I didn't think about where the creatures came from or what the backstory was because it really didn't matter.


I'm that way with every game.

Dood.
#64 by ProStyle
2004-12-13 20:10:35
http://prostyle.deviantart.com
I mean it wasn't as if you met Jesus along the way, or used holy water hand grenades against the enemies. And the number one reason I didn't believe that the monsters were from Hell, was that the end boss of the game was NOT Satan.

Did you miss all of the blood-splatter pentagrams pasted in every other room? Gigantic torture scenes/wax candle sprites? So, the boss wasn't satan... but the gigantic goats skull against the wall seemed undirected to you?

Wouldn't that explain why you weren't infected (since you were in a spacesuit at the time)?

In the Doom 3 intro it is clear you do not have a helmet/full environment suit on. Don't ask me how this allowed for the airlock sequences. If I remember correctly, only certain security troops in the flybys featured masks - and even then what is the possiblity that would filter out an undiscovered "virus that turns you into undead satan spawn"? I'm pretty sure HEPA doesn't cover that just yet.

I'm not saying it's gaurunteed, 100% Christian-Devil-oriented material... but come on. It is blatantly obvious they used that as an art theme to add to the horror and general nastiness of the scenery and creatures. Don't let your fancy lawyering get in the way of your common sense.

Fabricated like the word absurditive
#65 by Jibble
2004-12-13 20:11:14
Though, if you want to make a big hoo-ha about it, we can just consult one of many hundreds of online Doom Bestiaries.

#60 G-Man
...I never actually equated the creatures you were fighting as being strictly from Hell....

What about the "Hell Knight" and the "Baron of Hell".

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#66 by BobJustBob
2004-12-13 20:15:40
Or all the Hell levels?

Dood.
#67 by G-Man
2004-12-13 20:18:18
Those were just names that humans gave to them. The pentragrams and such were just a coincidence, i.e. the dimensions they came from and their features were very Hell-like, but not actually Hell. Although, you could do a fancy retcon and say that 4000 or so years ago the portal opened to their dimension and that is what lead to the popular mythology regarding Hell. In which case they would technically be from Hell, but there would be nothing supernatural about it.
#68 by Dethstryk
2004-12-13 20:20:36
jemartin@tcainternet.com
The other dimension is Hell, period. I don't see how you can argue that it's not. It has always been Hell.
#69 by G-Man
2004-12-13 20:20:39
Let me put it another way: If they were really from Hell, how could you ever kill them, let alone with a friggin' chainsaw or shotgun? Wouldn't they be dead or undead or magic or whatever?
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