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DOOM 3 or not DOOM 3?
December 13th 2004, 15:26 CET by JasonB

It looks like DOOM 3 the movie will be in the theaters on August 5, 2005.
Budget:  $70M
Director: Andrzej Barkowiak (Cradle 2 the Grave)
Writer:   Dave Callahan (???)
Actors:  Karl Urban (Eomer from Lord of the Rings)
            Rosamund Pike (Hottie from Die Another Day)            
            "The Rock"  (Soon to be Governor "The Rock" ?)

Screenwriter Dave Callahan claims “everyone was keen to keep the game’s atmosphere”, though there are some “minor” changes done to the film’s concept: The monsters have nothing to do with hell, the plot is not taking place on Mars and “space marines” are not well “space marines” as their outfits are more like SWAT team members.

So what's DOOM 3 about this movie?  After "Final Fantasy", "Wing Commander" and "Tomb Raider" do we have any right to expect any movie based on a game to be worth watching?  The writer describes the movie as more of a horror film than an action flick...who is this jerk and where can I send the hate mail?
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#48 by UncleJeet
2004-12-13 18:44:46
I want to know what happened to the Nocturne movie that was optioned oh so long ago.  With the crap movies like League of Extraordinary Gentlemen and Van Helsing, there was/is obviously some market for a period-piece movie about supernatural monsters and those who kill them.

I know everyone hates Nocturne, but hate of the gameplay and control issues aside, surely you have to agree that it had one of the coolest settings and main characters of any game of recent memory.  Surely, you must!

#49 by Shadarr
2004-12-13 18:45:52
shadarr@yahoo.com http://digital-luddite.com
Shadows aren't that big a deal in movies.  What else does Nocturne have to offer?

Like you never put up a dead baby fetus website?  - Your Friend
#50 by FormerFlyGuy
2004-12-13 19:11:35
ProStyle-  Having not played Doom 3, I trust your right.  But in theory, infinite spawning/repopulating areas doesn't bother me.  As long as it's done right.


Me either.  But it should be noted that Doom 3 did *not* do it right.  I played maybe 6 hours of it before I simply couldn't be bothered any more.

Oh and the 'we're so futuristic we can't figure out to tape a flashlight onto our gun' shit?  Asstastic.
#51 by Jibble
2004-12-13 19:13:38
AHAHAHAHHHAHAHAHAHHAHAHAHAHHAHAHAHAHAAHAAAHAHAHA.

It's even funnier when you get to the fifth paragraph.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#52 by McBain
2004-12-13 19:14:11
I don't understand why the flashlight didn't shine where the crosshair was.  What the fuck is the point of a crosshair otherwise?

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#53 by BobJustBob
2004-12-13 19:14:21
That's priceless.

Dood.
#54 by BobJustBob
2004-12-13 19:14:35
Not the ring.

Dood.
#55 by McBain
2004-12-13 19:14:54
Jibble, yeah that guy is an idiot.  Also, the doctor should be shot.

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#56 by FormerFlyGuy
2004-12-13 19:22:04
I don't understand why the flashlight didn't shine where the crosshair was.  What the fuck is the point of a crosshair otherwise?


Didn't you know, it's retro.  Apparently in the times whenever 'retro' was, people were dumbasses.
#57 by FormerFlyGuy
2004-12-13 19:23:30
Apparently the guy never heard that rings are made of metal and can be melded back together if you cut them.
#58 by Charles
2004-12-13 19:37:45
www.bluh.org
Is it not plausible for a room you haven't been in a while to have had enemies wander back into it from somewhere you aren't aware of?  


Sure.  But then... why do they never show up if you just stand still?

Do-Re-Mi-Fa-SO-LONG-FUCKER!
#59 by FormerFlyGuy
2004-12-13 19:41:57
Duh, because you haven't hit the invisible brushes!  There's one right behind my chair right now.  That's why I have to make sure to walk around it when I leave my desk!
#60 by G-Man
2004-12-13 19:59:28
#42 deadlock
G-Man is one of a growing number of people who can't suspend their disbelief when they go to a horror movie unless it has some cod-scientific explanation as to how IT COULD REALLY HAPPEN.

When I played Doom, I never actually equated the creatures you were fighting as being strictly from Hell. I always just considered them to be from another dimension or plane of existence or whatever, because the world you inhabited in the game was one of science and not magic. I mean it wasn't as if you met Jesus along the way, or used holy water hand grenades against the enemies. And the number one reason I didn't believe that the monsters were from Hell, was that the end boss of the game was NOT Satan. So yeah, the humans in the base are supposed to be "possessed" by demons or whatever, and you see some sort of glowing ethereal skulls or whatever flying around at the beginning of Doom 3, but why can't the actual mechanism of infection be a virus? Wouldn't that explain why you weren't infected (since you were in a spacesuit at the time)?
#61 by Jibble
2004-12-13 20:01:54
Whenever I played Doom, I didn't think about where the creatures came from or what the backstory was because it really didn't matter.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#62 by LPMiller
2004-12-13 20:05:43
lpmiller@gotapex.com http://www.gotapex.com
whenever I played doom, I got the soothing sensation of an ice cold day in the mountains, whispering down my throat.

When LP says he's bringing Armageddon, he brings fucking Armageddon. - Caryn, 6/01/2004
#63 by BobJustBob
2004-12-13 20:05:54
Whenever I played Doom, I didn't think about where the creatures came from or what the backstory was because it really didn't matter.


I'm that way with every game.

Dood.
#64 by ProStyle
2004-12-13 20:10:35
http://prostyle.deviantart.com
I mean it wasn't as if you met Jesus along the way, or used holy water hand grenades against the enemies. And the number one reason I didn't believe that the monsters were from Hell, was that the end boss of the game was NOT Satan.

Did you miss all of the blood-splatter pentagrams pasted in every other room? Gigantic torture scenes/wax candle sprites? So, the boss wasn't satan... but the gigantic goats skull against the wall seemed undirected to you?

Wouldn't that explain why you weren't infected (since you were in a spacesuit at the time)?

In the Doom 3 intro it is clear you do not have a helmet/full environment suit on. Don't ask me how this allowed for the airlock sequences. If I remember correctly, only certain security troops in the flybys featured masks - and even then what is the possiblity that would filter out an undiscovered "virus that turns you into undead satan spawn"? I'm pretty sure HEPA doesn't cover that just yet.

I'm not saying it's gaurunteed, 100% Christian-Devil-oriented material... but come on. It is blatantly obvious they used that as an art theme to add to the horror and general nastiness of the scenery and creatures. Don't let your fancy lawyering get in the way of your common sense.

Fabricated like the word absurditive
#65 by Jibble
2004-12-13 20:11:14
Though, if you want to make a big hoo-ha about it, we can just consult one of many hundreds of online Doom Bestiaries.

#60 G-Man
...I never actually equated the creatures you were fighting as being strictly from Hell....

What about the "Hell Knight" and the "Baron of Hell".

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#66 by BobJustBob
2004-12-13 20:15:40
Or all the Hell levels?

Dood.
#67 by G-Man
2004-12-13 20:18:18
Those were just names that humans gave to them. The pentragrams and such were just a coincidence, i.e. the dimensions they came from and their features were very Hell-like, but not actually Hell. Although, you could do a fancy retcon and say that 4000 or so years ago the portal opened to their dimension and that is what lead to the popular mythology regarding Hell. In which case they would technically be from Hell, but there would be nothing supernatural about it.
#68 by Dethstryk
2004-12-13 20:20:36
jemartin@tcainternet.com
The other dimension is Hell, period. I don't see how you can argue that it's not. It has always been Hell.
#69 by G-Man
2004-12-13 20:20:39
Let me put it another way: If they were really from Hell, how could you ever kill them, let alone with a friggin' chainsaw or shotgun? Wouldn't they be dead or undead or magic or whatever?
#70 by UncleJeet
2004-12-13 20:20:51
I really try and absorb myself in a game as much as I can.  One of the reasons I like Deus Ex so much is that I can really play it out like I want to, however that may be.  But I'm really sort of wacky in this regard, because I try so much to "get into" the game.  When I'm playing Sands of Time, I'm trying my best to shut out the outside world and, more importantly, shut out the idea that I'm playing a game.  On subsequent play-throughs, I'll look at it in the "it's a game" context and start paying attention to the design and textures and animations and such to really try and fit together the different elements that made whatever game I'm playing such a great game.

But I remember playing, I dunno, Wing Commander.  I wouldn't auto land, I'd always do it manually because it helped me to feel more like I was in the game's world.  I rarely seek out time-saving shortcuts in games unless they make sense in the narrative and I don't feel that I'm missing any immersion by using them.

That's what it ALL comes down to in a game, for me.  Immersion.  I really need/want/demand that I game totally wrap me up in its world and absorb me by making everything as believable as possible.

In my mind, every game should be a roleplaying game in the sense that you are the character you're playing.  The Thief games, like Deus Ex, are a great example of the type of roleplaying I'm talking about.  When I'm playing Thief, I really try and play it as if I were Garret and try to do things as I would do them in that context.

Anyway, I'm bizarre.  I know.

#71 by Dethstryk
2004-12-13 20:21:34
jemartin@tcainternet.com
G-Man -

You can't really make an assumption that something from Hell is invulnerable, just because it comes from another plane.
#72 by G-Man
2004-12-13 20:22:21
Jeet, go play Pacman and tell me how you roleplay that one. Anyway, what does all that have to do with the Doom movie?
#73 by UncleJeet
2004-12-13 20:22:24
Let me put it another way: If they were really from Hell, how could you ever kill them, let alone with a friggin' chainsaw or shotgun? Wouldn't they be dead or undead or magic or whatever?

Duh.  You'd be sending them BACK to Hell, upon which time they would have to find another portal to get back out.  I thought everyone knew this sort of standard horror mythology.

#74 by Greg
2004-12-13 20:22:47
Seriously Jeet, you're post could've been solely the last sentence and it would've been the same. Think of the bandwidth costs you've inflicted on morn!

I'm kidding... for the most part.

こんにちは
#75 by Greg
2004-12-13 20:23:10
Er, #74 was referencing #70.

こんにちは
#76 by Jibble
2004-12-13 20:25:25
#66 BobJustBob
Or all the Hell levels?

You mean like "Episode 2: Shores of Hell"?

Maybe you were referring to E3M1 - Hell Keep...or maybe E4M1 - Hell Beneath...no?  What about E4M7 - And Hell Followed?  Maybe you were referring to the full title of Doom II (Hell on Earth)?

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#77 by UncleJeet
2004-12-13 20:25:27
Jeet, go play Pacman and tell me how you roleplay that one. Anyway, what does all that have to do with the Doom movie?

It has to do with the talk of how people played Doom and, specifically, the post that said:

G-Man is one of a growing number of people who can't suspend their disbelief when they go to a horror movie unless it has some cod-scientific explanation as to how IT COULD REALLY HAPPEN.

Hope that clears it up for ya, sport.

Anyway, of course there's no roleplaying in Pac-Man - but Pac-Man is hardly a game with a storyline and characters and a narrative and all that good stuff.  Don't get me wrong, I dearly love Pac-Man as a game, but I'm talking about something altogether different.  If you can't make the jump from 80's arcade coin-ops to games of today such as Gothic or KOTOR....well, there's not much I can do to help you.

#78 by UncleJeet
2004-12-13 20:26:23
Seriously Jeet, you're post could've been solely the last sentence and it would've been the same. Think of the bandwidth costs you've inflicted on morn!

Shhhh!  Don't let my secret out, man.  Why do you think I'm always so verbose?  I'm trying to bankrupt the little german freakydink.  Now keep it to yourself!

#79 by Hugin
2004-12-13 20:27:09
lmccain@nber.org
The plot/universe of DOOM is stupid and there's no point trying to reconcile it logically or narratively.
#80 by UncleJeet
2004-12-13 20:28:47
1.) Hugin is right.

2.) Freakydink is a new word, pending Webster's legislation, by the way.

#81 by Dethstryk
2004-12-13 20:31:30
jemartin@tcainternet.com
I usually agree with Hugin, but I can't on his view that the Doom universe is stupid.
#82 by Jibble
2004-12-13 20:33:04
#79 Hugin
The plot/universe of DOOM is stupid and there's no point trying to reconcile it logically or narratively.

If you want to reconcile it logically, you can just say "Carmack was a repressed 23 year old who wasn't getting laid and was kind of angry when he made the game."

While looking up his age, I discovered something vaguely amusing.  The company that the space marine in Doom is forced to work for is named Union Aerospace Corporation (UAC).

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#83 by ProStyle
2004-12-13 20:33:30
http://prostyle.deviantart.com
Let me put it another way: If they were really from Hell, how could you ever kill them, let alone with a friggin' chainsaw or shotgun? Wouldn't they be dead or undead or magic or whatever?

Let me put it this way: you sucked the life out of this dialogue. You saw them teleport, right? How come they don't just telefrag your ass? If they are so capable of turning off the lights in a room and instantly spawning 20 baddies, why can't they just spare themselves the time and plop a multi-ton cyberdemon down on you - no, not only on you, but from inside your stomach? Poof.

Why can you run 40 mph and skate over water while carrying full inventory and ammo? Technically, that's pretty Jesus like. There are a whole lot of questions that you could use to twist to fit anything you want, you're just taking it way too far to fit your preconception of superior reasoning. Politics and Doom do not mix.

Fabricated like the word absurditive
#84 by Shadarr
2004-12-13 20:37:36
shadarr@yahoo.com http://digital-luddite.com
G-Man,

Stop trolling.

Like you never put up a dead baby fetus website?  - Your Friend
#85 by UncleJeet
2004-12-13 20:38:38
While looking up his age, I discovered something vaguely amusing.  The company that the space marine in Doom is forced to work for is named Union Aerospace Corporation (UAC).

You mean you didn't see UAC all over the place when you played Doom 3?  Try turning your flashlight on more often, ya dumb Texan!

#86 by Jibble
2004-12-13 20:40:31
I still haven't played Doom 3.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#87 by McBain
2004-12-13 20:42:10
I still haven't played Doom 3.

It sucks worse than Halo 2.

www.dailyhowler.com is the single most important website that Americans should read every day.
"The dreams in which I'm dying are the best I've ever had."
#88 by UncleJeet
2004-12-13 20:42:36
I just wish Ralph Macchio would be in Doom 3.

#89 by Hugin
2004-12-13 20:44:17
lmccain@nber.org
Deth, that it's stupid doesn't mean the game can't be fun.  I haven't liked the various DOOM games very much, but I don't like most shooters, so whatever.  I'm just saying, the roots of the thing are shallow and goofy and trying to tease meaning or logic out of it is pointless.  Just shoot the space demons and relax, the "why" of it all is irrelevant.
#90 by Shadarr
2004-12-13 20:44:42
shadarr@yahoo.com http://digital-luddite.com
I want Ralph Macchio to play the Generic Grunt Model so that I can see him killed over and over in various ways throughout the movie.

Like you never put up a dead baby fetus website?  - Your Friend
#91 by m0nty
2004-12-13 20:58:02
http://tinfinger.blogspot.com
Good call, Shadarr. And Goatse-Man is just trollin', y'all.
#92 by Gunp01nt
2004-12-13 21:04:24
supersimon33@hotmail.com
Ralph Macchio is already signed for the combo-spinoff franchise 'Karate Kid vs. The Demons That Are Not From Hell (Honest) From Doom (The Movie)"

Would you like to supersize or... BURN FOR ETERNITY?
<yotsuya>We Mexicans don't eat brown rice. Get your fucking slurs right, homo.
<jibble> I have pornographic memory
#93 by Ryslin
2004-12-13 21:05:38
(waves piece of paper)
I do not think I hate any individual actor enough to make them the default grunt model. I am sure someone can come up with a good example of one I can agree with. Ralph is just nothing to me. He wasn't even something when he was supposed to be something to me (read teen years).

Someone get the chlorine, We have food fuckers amongst us! THE POOL WILL BE CLEANED!
#94 by Marsh Davies
2004-12-13 21:15:45
www.verbalchilli.com
Jibble

Just out of interest is the new enhanced Crapsifter on its way? You're probably aware of this bug with the current version but... if an advanced search throws up more than one page of answers, clicking the "next page" button will lose your advanced variables.

For example if I'm searching for "wang" under Joker's name, when I click "next page" it will bring me page two of a search for the word "wang", regardless of poster identity.

#95 by Jibble
2004-12-13 21:17:46
#94 Marsh Davies
Jibble

Just out of interest is the new enhanced Crapsifter on its way?

Morn hasn't gotten back to me on that yet.  It might be best to just wait for PC 7.0

You're probably aware of this bug with the current version but... if an advanced search throws up more than one page of answers, clicking the "next page" button will lose your advanced variables.

For example if I'm searching for "wang" under Joker's name, when I click "next page" it will bring me page two of a search for the word "wang", regardless of poster identity.

I am aware of this, but am too lazy/bored/tired/busy to fix it.

Well it beats going to the video store to rent the latest hardcore releases twice a week. - G-Man
#96 by BobJustBob
2004-12-13 21:21:20
You're bored and busy at the same time? Impressive.

Dood.
#97 by Your Friend
2004-12-13 21:21:24

Oh and the 'we're so futuristic we can't figure out to tape a flashlight onto our gun' shit?  Asstastic.
[/quite]

This has been discussed to death, but when you're carrying 8 guns and one flashlight, taping the flashlight to one gun isn't a particularly good solution.

From the distance I can see a huge holographic Ronald McDonald walking between the grain elevators and trees.  Oh.... if I had the money I'd have them make one of those of me and I'd send myself to stalk the landscape and scare everybody.
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